What is Combat Mission?
Page 4 CM manual:
ÔCombat Mission: Beyond Overlord is a tactical WWII combat simulation
set in a 3D environment. Players issue orders in turns and then see the
action executed in real-time. It simulates battles in northwestern Europe
immediately following the Allied "D-Day" invasion of Normandy in June of
1944, also known as Operation Overlord, through to the end if the
war in May 1945. Combat Mission allows the player to lead the soldiers
of six nationalities (U.S., British, Canadian, Polish, French, and German)
into battle using historical Tables of Equipment and Organization (TO&E),
surroundings, and combat results. Combat Mission is not a video game. It
requires thoughtful strategy and tactical skill to overcome the enemy while
preserving oneÕs own forces and achieving the mission objectives.
Where can I get the demo?
The demo can be downloaded from http://www.battlefront.com/cmdemo.html.
The demo is version 1.02.
Are there going to be any new scenarios for the demo?
No.
Where can I buy CM?
CM is only available from Battlefront.com. Read http://www.battlefront.com/about/about_festo.html
to find out why CM is only available online.
How much does CM cost?
Read http://www.battlefront.com/products/pro_policy.html
for BTSÕs full sales policy. CM sells for $45 + S&H. S&H
is currently $8 for orders from US, Canada, and Mexico and $10 for all
other foreign addresses.
How long does CM take to ship?
CM is shipped via the US Postal Service. Shipping by other methods (UPS,
FedEx) is currently not available. Shipping time is approximately one week
for US orders and two weeks for all other orders. Given the vagaries of
postal delivery, there is a good chance you may receive your package earlier
or later than the above estimates.
Does CM come with a box and a manual?
CM comes with a shrink-wrapped manual with the CD inside the manual. DonÕt
freak out when your game arrives and you donÕt see a CD. J
. CM does not come with a box. Boxes cost lots of money to produce and
add little value to the game. Their sole purpose is to grab your eyeball
in a store. As CM is only sold online, a box is unnecessary. CM comes with
a fabulous 180-page manual.
Are there any reviews I can read about CM?
The battlefont.com website has links to several reviews.
http://www.battlefront.com/products/worldwar/cm/cm_rev.html.
Are there any CM websites out there?
Yep. In fact, there is a webring setup for CM - http://nav.webring.org/cgi-bin/navcgi?ring=combatmission;list.
The two biggest sites are http://www.battlefront.com,
the official home of CM where there is a lively discussion board (over
75,000 posts). The other granddaddy of CM sites is http://combathq.thegamers.net.
Will there be any add-on packs for CM?
Yes. Although what it will contain or when it will be out is up in the
air. Possibly new vehicles, new textures, new scenarios. The add-on pack
WILL NOT include other theaters like the Eastern Front. Other theaters
will be separate games.
What theaters will CM2, CM3, CM4, etc. cover?
CM2 Ñ Eastern Front 1941-1945
CM3 Ñ Mediterranean {Includes Balkans, Italy, and North Africa}
CM4 Ñ Early War 1939-1940 {France, Poland, etc.}
CM2 will definitely be made. The others are tentative but likely.
When will CM2 be out?
BTS has provided a time frame of 12-18 months. Even though CM already has
a game engine in place, there is still a tremendous amount of work to do.
TO&E for five years of war for the Germans, Russians, and Axis minor
nations. All new models for the tremendous numbers of vehicles and equipment.
New graphical textures for all of the new models. New terrain. Game engine
upgrades (new building modeling, mouseholing, AI tweaks, etc.). In addition,
support will still be given to CM1.
I didnÕt notice a CM: Pacific Theater listed.
That omission was not a mistake. BTS has no plans for a Pacific Combat
Mission. For whatever reasons pro and con for a CM: Pacific Theater, and
regular CM forum readers have seen them all (The Pacific is nothing but
a jungle-fighting slaughterfest! The Pacific is exciting and intense infantry
combat!) the Pacific is neither the designers (Steve Grammont and Charles
Moylan) area of interest nor expertise. As a result, they are going to
concentrate on other theaters of WWII.
Can I modify unit data?
No, internal data such as speed, armor, firepower, etc, canÕt be
user-modified. If you have a problem with how something is modeled, BTS
is certainly open to discussion about changing things.
Can I modify the textures and sounds?
Absolutely! The external graphics and textures have been intentionally
set-up to be user modifiable. User mods are already available. Head on
over to http://combathq.thegamers.net
or some of the other websites listed in the CM webring http://nav.webring.org/cgi-bin/navcgi?ring=combatmission;list
and download textures Ôtil the cows come home!
There are no winter textures in CM.
No winter textures shipped with CM. CM did ship with a neat feature, though.
Winter textures can be added to CM without the need to overwrite existing
texture files. Winter texture bmps begin with a Ô1Õ instead
of a Ô0Õ. As a result, a blizzard of winter textures has appeared.
Try the same sites listed above to download winter textures. Winter textures
will only appear if the scenario has snow on the ground.
Where can I download scenarios?
Various sites on the CM webring http://nav.webring.org/cgi-bin/navcgi?ring=combatmission;list
have scenario depots filled with scenarios. If you have created a scenario
and want a website to host it for you, email the website for submission
guidelines.
How do I take a screenshot?
For PC:
Hit ÔPrintscreenÕ. 2. Paste image into your favorite paint
program. If for some reason all you get is an image of your desktop (a
known problem with some Voodoo cards) or for some other reason ÔPrintscreenÕ
doesnÕt work, you might want to try a dedicated screen capture program.
Hypersnap is a good program and is now available for a free trial from
http://www.hyperionics.com.
For Mac: If you have a Ati based video card press Cmd-shift-3 and look
on your HD for a file called Picture 1 (or 2 or 3 depending on how many
photos you took). If you have a 3dfx based card search for a utility called
GlideHack that allows you to take screenshots. You can set your own hotkeys
using it.
What is the latest version of CM?
The latest version of CM is 1.05. The 1.05 patch can be downloaded from
here: http://www.battlefront.com/products/worldwar/cm/
10a. Are versions 1.00, 1.01, and 1.02 compatible with each other?
Version 1.00 is not compatible with either of the other two versions. There
are no compatibility problems that I am aware of between 1.01 and 1.02.
When will TCP/IP play be added?
TCP/IP play is a promised feature that will be available or free download.
Projected completion time is about two months, although I donÕt
exactly when the counter on those two months started.
11a. Why wasnÕt TCP/IP play included in the original release?
The fans can be blamed for this. Back in January there was a poll that
asked whether the fans wanted the game delayed a month to put TCP/IP in
or to ship the game without it. The vote was 95% to ship the game without
TCP/IP play and patch it in later. We fans were eager to have the game
sooner rather than later. Initially, the thought was that putting in TCP/IP
would be a rather painless process, but that did not turn out to be the
case.
My (video card, sound card, mouse, etc.) doesnÕt work. Help!
The first thing you should do is download the most recent driver for whatever
driver is causing the problem. Doing this should clear up most problems.
If this fails, post your problem to the CM tech support forum
http://www.battlefront.com/cgi-bin/bbs/Ultimate.cgi?action=intro.
Be as detailed as possible. At a minimum, include a description of the
problem, hardware with driver versions, and OS.
I want an OOB screen!
If you want an OOB screen, you are not alone. OOB stands for Order of Battle
and an OOB screen would basically list all of the units under your command.
The arguments pro-OOB:
I have a hard time following what is happening to my men. I donÕt
feel in control of my forces and an OOB screen would give me the info I
need to better control my forces. I want a screen that lists my squads
and teams with men left and status level and allows me to click on a squad
and immediately jump to it so I can give it orders (or something to that
effect). I can already get all of this information any by clicking on all
my units or cycling through them using the +/- keys, but that is tedious.
Anti OOB: Welcome to the problems of command! CM already gives you WAY
more information than any WWII commander would ever realistically have.
With practice, it is possible to get a feel for what is happening to your
men without having to click on every unit. Some people actually like the
feeling of a loss of control (masochists J
). There are many ways to find your units and figure out what is happening
to them. Sound cues and visual cues are probably your best way to get a
quick idea of what is happening. Also there are numerous toggleable features
to help keep track of your troops Ñ Floating unit state text descriptions,
showing all movement paths/targeting lines, unit bases, changing the size
of units, varying tree densities, smoke, as well as the +/- key to cycle
through your units.
Ultimately including or not including an OOB screen is a Design Philosophy
issue. BTS didnt include an OOB screen because they didnÕt feel
it fit into the feel of the game. DonÕt worry though, including
an OOB screen is being looked into for CM2.
Why do squads only have three men displayed?
Several reasons:
Processing power Not enough of todayÕs computers are powerful
enough to display every soldier. CM already pushes more polygons than man
FPS games. This is especially true for the larger scenarios.
Practical reasons Ñ Even if some computers could handle drawing
all soldiers, not all of them can. Adding a feature that could only be
used by a limited number of users is not a good use of valuable programming
time.
User Interface (UI) Ñ Displaying all the men in a squad would add
a tremendous amount of graphical clutter. This is especially true for computers
with poor graphics or small monitors. Instead of having 3 zombie-like soldiers,
you would have 12, and IÕm not sure that adds much t the game.
Scale CMs smallest scale is the squad or team. As such, there arent
too many practical reasons for showing all the men in a squad (graphically
showing a unitÕs footprint being one). Currently, all members of
a squad act monolithically. EVERYONE fires, EVERYONE runs, EVERYONE panics.
Squads are represented somewhat abstractly. Externally showing all the
members of the squad while still having an abstract internal representation
would be confusing for the player.
What is gamey?
"Gamey" is a situation where you exploit loopholes in the software to achieve
an objective. For example, rushing crews into battle to provide intel is
considered gamey by some. It should be pointed out that what one person
considers "gamey", another person might not. So if PBEM, you might wish
to lay some ground rules up front.
Can I watch all the movies together?
Not currently. BTS has this on their to-do list for either a CM1 patch,
or for CM2.
Where are the MG34's for German Infantry?
"...the MG34 is not modeled for anything but vehicles that would have them
(i.e. ball mounted or coax)."
By the timeframe which CM covers, the MG34, due to it's expense, and susceptability
to problems from dirt and damage, was relegated to duty on vehicles. The
MG42 was the standard MG in use, so the MG34 use in squads was not modeled.
My German halftracks/armored cars/Hetzers/Self Propelled Gun
was just killed by a Jeep!?!? What's up with that?
The best description comes from Charles himself: http://www.battlefront.com/discuss/Forum1/HTML/007180.html
"The U.S. .50 cal was designed to destroy light armor. It can penetrate
12.7mm at 1000m, and 19mm at 550m, according to "Hell On Wheels" referencing
the War Department's "Defense Against Mechanized Units". Obviously, at
point-blank range, the penetration would be even greater (somewhere in
the 22-25mm range, IIRC, sorry I don't have my data in front of me at the
moment)." and later in the same post:
"And imagine what it's like. It's not a single shell penetrating. It's
five, ten, maybe twenty or more. All richocheting around inside the tiny
crew compartment, fragments flying everywhere. And more shots coming very
quickly (no need to reload some big cannon, just squeeze the trigger!).
The side of that Hetzer would look like Schweizer Käse. The .50 cal
is a big bad mama jama."
To get a feel for the range that the .50 cal can reach out and touch someone,
look at the following penetration diagram:
http://www.bigtimesoftware.com/images/mgvsht.jpg
As can be seen, the .50 cal can put the hurt on a German halftrack from
a long way off.
All of that being said, Bigtime Software is looking into the current accuracy
of the .50 cal against vehicles.
I just saw a platoon of US soldier walk right up to a German HMG
42 and take no casualties. Whats up with that?
First, makes sure you have downloaded the 1.03 patch for CM. Big T\me Software
did some tweaks to increase the leathality of MGs for this version. That
being said, there are many factors that decide the effectiveness of HMGs
in CM. First of all, you may be causing more casualties then are shown
in your HMGs kill statistics. If your targets are not fully identified
(ie, the show up as 'Infantry Squad?' You will not get credit for casualties
caused. What the enemy squad is doing will make a difference, a running
squad is much more likely to take casualties then is a moving squad in
a given amount of time. A moving squad is more likely to take casualties
then a crawling squad in a given amount of time. Now, this is couterbalanced
by the fact that a runnign squad will most likely be under fire for a shorter
amount of time then a moving squad or crawling squad.
Crew quality will also greatly affect the MGs ability to cause casualties,
as well as their current state (are they pinned or taking fire?) Another
thing to note is, even though clear terrain is shown as just flat ground,
CM takes into account that there are small bushes and undulations in the
ground that can be used as cover.
Finally, MGs just aren't quite as effective killing machines as many people
think based on what they've seen in other games and movies. What they are
excellent at is supression and pinning units down. If used properly though,
they can be very devestating. Steve set up an experiment that showed this
well:
http://www.battlefront.com/discuss/Forum1/HTML/001788.html
And those results were beofre the 1.03 tweaks. Another thing to consider
about MG effectiveness is that CM does take into account 'Grazing fire'
and 'Plunging fire'. This is described in the .50 cal manual as:
Classes of Fire with Respect to the Ground.
(1) Plunging fire. Fire in which the angle of fall of the rounds (with
reference to the slope of the ground) is such that the danger space is
confined to the beaten zone, and the length of the beaten zone is materially
shortened. Plunging fire is obtained when firing from high ground to low
ground, when firing from low ground to high ground, and when firing at
long ranges.
(2) Grazing fire. Grazing fire is fire in which the center of the cone
of fire does not rise more than one meter above the ground. When firing
over level or uniformly sloping terrain, the maximum extent of grazing
fire obtainable is about 700 meters.
How many copies did BTS sell?
Since Big Time Software are a privately owned company they hold all their
numbers close to their collective chests, (yes, they have been assimilated
too). If they were to tell us all exactly how well they were doing other
publishers might take more of an interest in wargames and soon the market
would be flooded, and future BTS products swamped in a morass of mass-market.
How is Air support handled?
CM:BO models air support in a somewhat abstracted manner (bet you're getting
used to hearing that).
First off: you buy air support as a form of artillery, rather than as you
would buy a tank or an infantry platoon. You can ONLY buy fighter-bombers
(sometimes referred to as Jagdbombers, or Jabos) for battles which are
fought during the day, in clear weather. You cannot buy air support under
any other conditions.
Second: you have NO CONTROL over the plane once the battle starts. It may
come on turn 1, it may come on turn 30, it may not come at all. It may
even bomb your own units by accident. War sucks, don't it?
Third: you will never actually see fighter-bombers. The most you will see
is a plane-shaped shadow moving very quickly across the map, and usually
leaving a trail of burning things behind it.
Fourth: yes, you CAN shoot down enemy fighter-bombers, and your own fighter-bombers
can be shot down. CM models a variety of anti-aircraft guns, and in addition,
tanks which have flexible MGs mounted will sometimes use them against enemy
fighter-bombers. You can tell if a unit is targeting or being targeted
by a fighter-bomber by looking at the targeting lines going to and from
the unit. If there's a red targeting line going from an AA-capable unit
to some point in the sky, that unit is trying to shoot the fighter-bomber
down. If there's a yellow targeting line going from a unit to the sky,
well...chances are that
unit's about to die.
Fighter-bombers are perhaps the most unpredictable units in CM. They can
either work wonders, or they can be a waste of points. It's up to you to
decide whether you want to take the chance.